Rhetoric Meets Emergent Dialogue : Interdisciplinary
نویسندگان
چکیده
In this paper we discuss several different perspectives on persuasion and behavior change and consider how they may be used to inform the design of serious games and other digital media for sustainability. These perspectives include the classic “information deficit” model of persuasion, as well as two more recent perspectives: “procedural rhetoric”, and “emergent dialogue”. We discuss how these approaches to persuasion also lead to new approaches to the design of serious games, and also consider how games and simulations may be integrated into a process of public engagement.
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